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- Short : A significantly improved style/graphics module for dynamite
- Author : Ieh-Meyl@web.de ("Batman")
- Uploader: Ieh-Meyl@web.de
- Type : game/data
- Kurz : Ein deutlich verbesserter Grafiksatz für Dynamite
- Replaces: The archive with 6.0
- Requires: Dynamite and some working brain
- Distribution: Anywhere, but always unchanged
- Version: something like 6.1
-
- history:
- 6.1: -Added the 6bit and 5bit files.
- -Changed the names by use of an underscore. Dynamite does not understand
- two dots in the style name.
-
- This is one of the most tested and improved, or rather really the most tested and
- improved style. So that's why I know it's really good.
- The one and only thing it lacks is having some "cult" figures like Southpark, X-Men,
- Rocko, Catdog or similar. But does that matter in comparison to what one gets in
- exchange for those?
-
- A general note on lag:
- Sadly dynamite, for now, has a greater flaw in design-the overall gameplay depends on
- the line quality and response time of each player.
- For example, once there was one on the server with such a bad timing one had to either
- blindly run or wait 3-14 Seconds for his bombs to explode.
- It may be those laggers will be removed by the server in next versions.
- With AGA I heavily recommend to use a separate screen for dynamite with reduced
- width. Will suck a bit, but what the heck.
- For toggling game and chat window use F10 andor the autoscreenfunction.
- Please make sure that you are least lagged if possible, since your response time
- affects everyone in the game.
-
- Examples of what's inside:
-
- 1.Revamped extra icons
-
- They have been changed for improvement x-times again and again.
-
-
- 2.The "B.U.F.O"/Bomb-U-F.O. (replaces the "kickbomb"):
-
- The B.U.F.O is basically a black round bomb in shape. It has a surface reflection,
- a blinking yellow warning light on top, a horizontal circle around it that holds
- three rocketlike engines emitting blue flames, it hovers up and down. And it rotates
- around itself- as best as this was possible to be cramped into four frames.
- Don't forget the range can be altered by either standing still or running.
-
-
- 3.The Bombcopter/"Bopter" (replaces the "remote bomb"):
-
- The Bopter has rotating top blades, rotating rear blades, some fume exhaust, a round bomb
- shape with a reflection, it hovers up and down. Recently, after birth of the B.U.F.O,
- I added blinking position lights-red, green and white, in order to make it catch up with
- the neatness of the B.U.F.O. The Bopter of course has five views, i.e.
- "left", "right", "front", "back" and "hold".
-
-
- 4.Solid figure colours
-
- For the whole figure, except for the arms and legs being grey. Hands, shoes, body and
- helmet wear the same colour. This imho is the best way of colouring the figures.
- I also tried using opposing colours on the figures, like blue with red or orange.
- Although this looked more detailed and colourful, it made recognisation worse,
- so I scrapped that.
-
-
- 5.A 7bit-, 6bit- and 5bit-screen version.
-
-
- 6.Some replacement samples
-
- Meant for matching some of the new icons, or replacing imho unappropiate standard
- sounds.
- The use of these is recommended, at least with my style. Besides, one can always
- most easily create his own individual samplesets and preselect them from the game
- menu.
-
-
-
- Have fun.
-